Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.
This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
Protecting the Asset
The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.
To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
- Use spells predictively.
- Don't waste elixir saving a failed attack.
- It provides incredible defense and stalls the game until you can launch an offensive one.
The Mortar vs. The X-Bow
The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.
The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
| Artillery Type | Stats | Ideal Strategy |
|---|---|---|
| The X-Bow | 6 Elixir, fast firing, high overall DPS | Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on |
| The Cannon | 4 Elixir, slow firing, splash damage | Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match |
The Most Hated Archetype
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.
Master the geometry, build the wall, and snipe them from safety.
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