The Ultimate Guide to LavaLoon in Tower Rush

The Mechanics of the Air Push The core execution of the LavaLoon strategy is deceptively simple: you deploy the Lava Hound in the back corner of the arena to absorb all incoming anti-air fire If you.

Pairing the massive hitpoints of the Lava Hound with the devastating burst damage of the Balloon creates an aerial synergy that has dominated the competitive meta for years.


This guide dissects the mechanics, timing, and defensive sacrifices required to master the ultimate air attack.


The Mechanics of the Air Push


The core execution of the LavaLoon strategy is deceptively simple: you deploy the Lava Hound in the back corner of the arena to absorb all incoming anti-air fire.


If the opponent has already used their Zap or Arrows, these Pups will deal massive swarm damage to the tower, perfectly complementing the Balloon's heavy single hits.


  • A perfectly timed Lightning spell will instantly destroy the opponent's Inferno Tower and Musketeer, clearing the path.
  • Send him to the tower exactly as the Lava Hound pops to tank for the fragile Lava Pups.
  • If they rush the opposite lane, let the tower fall; use your elixir to ensure your LavaLoon takes their tower instead.

Sacrificing the Ground


Because your deck is filled with expensive, flying units, you have very few cheap, sturdy ground troops to stop an incoming Elite Barbarian or Battle Ram rush.


You must become incredibly comfortable with your Princess towers taking damage; if your tower is at 1000 health, you must remain calm and focus on building your final, unstoppable air push in double elixir.


Match StageYour StrategyThe Danger
Single Elixir (First 2 Mins)Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantagePlaying the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound
Double Elixir (Final Minute)Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towersPanicking and using your Lightning spell defensively instead of saving it to destroy their anti-air

The Unstoppable Force


You are trading early ground vulnerability for late-game aerial invincibility.


The air belongs to the Hound.



If you loved this posting and you would like to get a lot more details with regards to tower rush kindly check out the page.

linettecaperto

74 Blog posts

Comments