Drafting and Deck Building in Tower Rush

If you give them a Balloon, you MUST draft anti-air immediately. Stability is key.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.


Prioritizing Your Choices


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • If you give them a Balloon, you MUST draft anti-air immediately.
  • Stability is key.
  • Guaranteed damage is invaluable.

Sabotaging the Opponent


Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Card PairingWhat to TakeThe Discard
Fast Attacker vs Slow BuildingAlways take the Hog RiderGive the Hut
The Log vs. When you have any queries regarding where by and tips on how to use tower rush, you can call us on our webpage. Skeleton ArmyYou now have the perfect counter to the swarm you just gave themYou instantly know one of their cards and have the exact counter ready

Adaptability in the Arena


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Choose wisely, and outsmart them before the match even begins.


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