If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.
In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
The Fundamental Triangle
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
- The triangle dictates your offensive timing.
- Air units add a secondary layer to the triangle.
- Sacrificing a cheap card to get to your primary defense is acceptable.
Breaking the Triangle
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
| Troop Type | What it Beats | Weaknesses |
|---|---|---|
| The Horde | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| Splash Damage | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P. In the event you beloved this information as well as you want to receive details with regards to tower rush kindly stop by our own web site. E.K.K.As, Heavy Spells |
The Balancing Act
The delicate ecosystem of the arena relies entirely on this three-way tension.
Master the triangle, and the trophies will follow naturally.