In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
The Primary Source: Upgrading Cards
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Never compromise your primary win condition just for base XP.
- It is the most efficient conversion rate.
- You will run out of gold and cripple your main deck.
The Guild Economy
This is a massive progression error; donating provides both gold and crucial experience points instantly.
You are essentially converting cards you will never use into base hitpoints and currency.
| Donation Type | The Benefit |
|---|---|
| Common Cards | Small amount of XP per card, but you can donate hundreds of them daily |
| Valuable Troops | Large burst of XP, but highly limited in how many you can give |
The Margin of Victory
You might wonder if grinding out that next account level is truly worth the massive gold investment.
Never neglect your base progression; it is the silent protector that wins games.
If you loved this post and you would like to obtain more info pertaining to tower rush kindly visit the web site.