However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.
In the hands of a Grandmaster, it is an absolute game-breaker, capable of completely neutralizing massive pushes and activating unparalleled defensive power.

The Early Activation
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
If the opponent sends a Hog Rider, Miner, or Goblin Barrel at your Princess tower, you can cast the Tornado perfectly to physically drag that enemy unit directly onto your sleeping King Tower.
- Every single time they play a Miner, pull it to the King Tower for a free activation.
- A 3-elixir Tornado pull is often a massive positive trade.
- Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.
Clumping and Splash Damage Synergy
The most famous combination in the game's history is the 'Exenado'—pairing the Executioner with the Tornado.
If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
| Micro-Play | Execution |
|---|---|
| The Anti-Death Damage Pull | Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river |
| The Retarget Pull | Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed |
Mastering the Geometry
A perfect Tornado will completely break the opponent's will to play.
Control the board, control the movement, control the game.
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