Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
The Bruiser/Tank Class
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
- Positioning is key.
- The 'Skeleton King' archetype relies on summoning backup.
- Never send the hero in blind.
Utility and Sniper Heroes
For players who prefer a more calculated, control-oriented playstyle, the ranged support hero is the ideal choice.
You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
| Power | Best Scenario |
|---|---|
| Cloaking | Use right before the enemy tower locks on to reset aggro onto a nearby tank |
| Spawning | Activate when the enemy has exhausted their splash damage spells |
Choosing Your Leader
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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