The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
The Core Mechanics
For example, a massively expensive P.E.K. If you're ready to read more about tower rush take a look at the web site. K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
- Only launch a Swarm attack when you know their Splash unit is not in their hand.
- Air units add a secondary layer to the triangle.
- Sometimes, playing into a counter is necessary to fix your hand.
Breaking the Triangle
Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
| Triangle Role | What it Beats | Weaknesses |
|---|---|---|
| Swarms | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| AoE Units | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E.K.K.As, Heavy Spells |
Why the Meta Changes
Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
Master the triangle, and the trophies will follow naturally.